Advances in imaging technology are having all kinds of beneficial effects in medicine. Apart from reducing the need for invasive exploratory surgical procedures in all parts of our bodies it is also helping neuroscience to develop apace. We can now see a lot of what our brains are actually doing in response to given stimuli. We no longer simply have to theorise or speculate about it.
However, it seems parts of the online and computer games industry are also catching on. A neuro scientist friend tells me he is aware that modern games companies are judging the effectiveness/acceptability of new games they commission by the extent to which they trigger observable and substantial dopamine effects. If the bang isn’t big enough it’s back to the drawing board. The designers are asked to do “better”. In other words some games companies are engineering potentially addictive or near addictive behaviour.
Am I alone in thinking there is something unbelievably distasteful about this sort of appliance of science? We know the advertising industry has for many years been a major employer of psychologists who exploit their knowledge of human behaviour in order to help their employers sell more product but there was always a comforting degree of imprecision surrounding what they did . This new level of purposeful, intimate intrusiveness feels to me like it is crossing an ethical line. We outlawed subliminal advertising years ago. How is this so very different?
If any reader knows any more about this sort of stuff please get in touch.